

The dungeons start off fairly simple, with a whole lot of rolling blocks onto circular switches, but scale up nicely with the addition of stone automatons, a Hookshot-style grapple and a selection of other goodies.

The basic elements of Darksiders remain: exploring the dungeons and solving a range of puzzles, as Link might in Zelda, and battering hordes of monsters into submission as Kratos might in God of War.
#Darksiders 2 hookshot series#
It’s a story that will take Death to the Forge World where the elements of the universe were created, and to other worlds beyond, tackling a series of Zelda-like dungeons connected by a larger, semi-open world map. The sequel features War’s close compadre, Death, on a mission to make repairs for poor War’s supposed crime by returning humanity to the living world. Following mucho adventuring and ass-kicking, it was all revealed to be part of a grand cosmic conspiracy. Call it a Zelda clone if you must, but it’s one of the best Zelda clones we’ve ever played.ĭarksiders II works as a kind of side-story to Darksiders, which saw everyone’s favourite horseman of the apocalypse, War, accused of jumping the gun and wiping out mankind. Unlike so many of last year’s over-hyped, underwhelming games, Darksiders II consistently delivers beyond your expectations and actually gets better the longer it goes on. If a game is going to copy then we’d rather it copy the best from the best, and it takes real talent and passion to make it work as well as it does here. It was a charge laid at the original, which somehow found an unsuspected middle ground between God of War and Legend of Zelda, and it’s a charge that will be repeated against the sequel, which repeats the same trick then throws in great chunks of Diablo, Prince of Persia and Shadow of the Colossus for good measure.

The worst thing you can say about Darksiders II is that it’s not exactly innovative.
